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@pcdv
pcdv / g.bash
Last active January 31, 2022 17:28
Directory bookmarks in Bash
# https://gist.github.com/pcdv
function g() {
local HLP="Bookmark your favorite directories:
g : list bookmarked dirs
g . : add current dir to bookmarks
g -e : edit bookmarks
g <num> : jump to n-th dir
g <regex> : jump to 1st matching dir"
local D=_; local CFG="$HOME/.cdirs"
<!--
Go to Line 153 for the start of Uniform Buffer Object related code and intro
Prerequsite:
You at least know what uniforms are in the context of WebGL
and mininally understand the concepts involved in creating a square in WebGL
-->
<html>
@gullyn
gullyn / flappy.html
Last active November 28, 2023 18:23
Flappy bird in 205 bytes (improved!)
<body onload=z=c.getContext`2d`,setInterval(`c.width=W=150,Y<W&&P<Y&Y<P+E|9<p?z.fillText(S++${Y=`,9,9|z.fillRect(p`}*0,Y-=--M${Y+Y},P+E,9,W),P))):p=M=Y=S=6,p=p-6||(P=S%E,W)`,E=49) onclick=M=9><canvas id=c>
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 3, 2024 10:01
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@foobar167
foobar167 / WebGL-GPU-for-browser.md
Created January 6, 2019 16:14
WebGL. GPU for browser

Here it is WebGL repository with several examples.

WebGL is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the web page canvas.

This repository is based on 2 open source tutorials for beginners:

@oliveratgithub
oliveratgithub / emojis.json
Last active April 26, 2024 22:35
Emoji-list with emojis, names, shortcodes, unicode and html entities [massive list]
{
"emojis": [
{"emoji": "👩‍👩‍👧‍👧", "name": "family: woman, woman, girl, girl", "shortname": ":woman_woman_girl_girl:", "unicode": "1F469 200D 1F469 200D 1F467 200D 1F467", "html": "&#128105;&zwj;&#128105;&zwj;&#128103;&zwj;&#128103;", "category": "People & Body (family)", "order": ""},
{"emoji": "👩‍👩‍👧‍👦", "name": "family: woman, woman, girl, boy", "shortname": ":woman_woman_girl_boy:", "unicode": "1F469 200D 1F469 200D 1F467 200D 1F466", "html": "&#128105;&zwj;&#128105;&zwj;&#128103;&zwj;&#128102;", "category": "People & Body (family)", "order": ""},
{"emoji": "👩‍👩‍👦‍👦", "name": "family: woman, woman, boy, boy", "shortname": ":woman_woman_boy_boy:", "unicode": "1F469 200D 1F469 200D 1F466 200D 1F466", "html": "&#128105;&zwj;&#128105;&zwj;&#128102;&zwj;&#128102;", "category": "People & Body (family)", "order": ""},
{"emoji": "👨‍👩‍👧‍👧", "name": "family: man, woman, girl, girl", "shortname": ":man_woman_girl_girl:", "unicode": "1F468 200D 1F469 200D 1F467 200D 1F467", "html": "&#128104;&zwj;&#128105;&z
@rafaeltuelho
rafaeltuelho / openshift-cheatsheet.md
Last active April 4, 2024 13:03
My Openshift Cheatsheet

My Openshift Cheatsheet

Project Quotes, Limits and Templates

  • Cluster Quota
oc create clusterquota env-qa \
    --project-label-selector environment=qa \
    --hard pods=10,services=5
    
oc create clusterquota user-qa \
@bkaradzic
bkaradzic / orthodoxc++.md
Last active April 23, 2024 13:59
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?

@julz
julz / main.go
Created November 20, 2015 12:39
containersched minicontainer
package main
import (
"fmt"
"os"
"os/exec"
"syscall"
)
func main() {