Coding practices are a source of a lot of arguments among programmers. Coding standards, to some degree, help us to put certain questions to bed and resolve stylistic debates. No coding standard makes everyone happy. (And even their existence is sure to make some unhappy.) What follows are the standards we put together on the Core team, which have become the general coding standard for all programming teams on new code development. We’ve tried to balance the need for creating a common, recognizable and readable code base with not unduly burdening the programmer with minor code formatting concerns.
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#include <string> | |
#include <dlfcn.h> | |
#include <stdio.h> | |
#include <sys/mman.h> | |
#include <unistd.h> | |
#include <errno.h> | |
#include <stdlib.h> | |
using namespace std::literals; |
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#include <glm/matrix.hpp> | |
class Frustum | |
{ | |
public: | |
Frustum() {} | |
// m = ProjectionMatrix * ViewMatrix | |
Frustum(glm::mat4 m); |
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#!/bin/bash | |
#no PATH, no way to accidently run any programs | |
PATH='' | |
#useful variables | |
term_height=0 | |
term_width=0 | |
term_scroll_height=0 | |
status_line_row=0 |
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#!/bin/bash | |
##################################################### | |
# Name: Bash CheatSheet for Mac OSX | |
# | |
# A little overlook of the Bash basics | |
# | |
# Usage: | |
# | |
# Author: J. Le Coupanec | |
# Date: 2014/11/04 |
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/* | |
* Example of a singleton design pattern. | |
* Copyright (C) 2011 Radek Pazdera | |
* This program is free software: you can redistribute it and/or modify | |
* it under the terms of the GNU General Public License as published by | |
* the Free Software Foundation, either version 3 of the License, or | |
* (at your option) any later version. | |
* This program is distributed in the hope that it will be useful, |