Basic unit type:
λ> replTy "()"
() :: ()
Basic functions:
SPC | |
SPC: find file | |
, switch buffer | |
. browse files | |
: MX | |
; EX | |
< switch buffer | |
` eval | |
u universal arg | |
x pop up scratch |
/// minimal example of adding a custom render pipeline in bevy 0.11. | |
/// | |
/// When this example runs, you should only see a blue screen. There are no | |
/// vertex buffers, or anything else in this example. Effectively it is | |
/// shader-toy written in bevy. | |
/// | |
/// This revision adds a post-processing node to the RenderGraph to | |
/// execute the shader. Thanks to @Jasmine on the bevy discord for | |
/// suggesting I take a second look at the bevy post-processing example | |
/// |
// The MIT License (MIT) | |
// Copyright (c) 2016 David Evans @phosphoer | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR |
Basic unit type:
λ> replTy "()"
() :: ()
Basic functions:
using UnityEngine; | |
public struct Matrix3x3 | |
{ | |
// m#row#col | |
public float m00; | |
public float m01; | |
public float m02; | |
public float m10; | |
public float m11; |
########################################## | |
# | |
# c.f. http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4 | |
# | |
# Version 2.82 | |
# | |
# Latest Change: | |
# - MORE tweaks to get the iOS 10+ and 9- working | |
# - Support iOS 10+ | |
# - Corrected typo for iOS 1-10+ (thanks @stuikomma) |
using System; | |
using System.Collections.Generic; | |
using UnityEngine.Events; | |
// interface you implement in your MB to receive events | |
public interface ICustomHandler : IEventSystemHandler | |
{ | |
void OnCustomCode(CustomEventData eventData); | |
} |
#!/usr/bin/env bash | |
# executables prefix | |
_prefix="/usr/bin" | |
# git executable | |
_git="$_prefix/git" | |
# site generation executable | |
_generate="$_prefix/jekyll" | |
# options for the generator |