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@k16shikano
k16shikano / SKILL.md
Last active June 20, 2026 20:12
japanese-tech-writing/SKILL
name japanese-tech-writing
description 日本語の技術文書・書籍原稿の文章規範。整形(一文一行、引用ブロック、脚注、コラム記法)、段落と論証の構成(パラグラフライティング)、論証の厳密さ(ツッコミどころの除去)、読み手の負荷の管理、視点と語り、演出の抑制、LLM っぽい空句の禁止、冗長の排除を定める。日本語で技術書の章、草稿、記事、解説文を書くとき、または推敲・リライトするときに使用する。

日本語技術文書の文章規範

日本語で技術的な原稿(書籍の章、記事、解説文)を書く・推敲するときは、以下の規範に従う。

整形

LLM Wiki

A pattern for building personal knowledge bases using LLMs.

This is an idea file, it is designed to be copy pasted to your own LLM Agent (e.g. OpenAI Codex, Claude Code, OpenCode / Pi, or etc.). Its goal is to communicate the high level idea, but your agent will build out the specifics in collaboration with you.

The core idea

Most people's experience with LLMs and documents looks like RAG: you upload a collection of files, the LLM retrieves relevant chunks at query time, and generates an answer. This works, but the LLM is rediscovering knowledge from scratch on every question. There's no accumulation. Ask a subtle question that requires synthesizing five documents, and the LLM has to find and piece together the relevant fragments every time. Nothing is built up. NotebookLM, ChatGPT file uploads, and most RAG systems work this way.

CrudZaso DB Manager

Contexto

CrudZaso DB Manager es una plataforma web que permite a los usuarios crear y administrar bases de datos de forma remota desde una única interfaz.

Cada usuario podrá registrarse en la plataforma, autenticarse y administrar sus propias bases de datos. Cada base de datos será completamente independiente de las demás y contará con su propia configuración, credenciales de acceso y estado operativo.

La plataforma ofrecerá soporte para diferentes motores de bases de datos, permitiendo al usuario escoger el motor al momento de crear una nueva instancia.

@coolaj86
coolaj86 / MacOS-Icons.md
Last active June 20, 2026 19:50
MacOS Default Icons Locations

How to Find ANY Icon

  1. Open the application such that you see the icon on your screen.
  2. Open Activity Monitor
  3. Double click the name of the application (i.e. Finder or System Preferences)
  4. Select "Open Files and Ports"
  5. Copy the output to a file and then grep for .icns

Similarly you could run this command, but it may take several minutes to complete:

@almahmudbd
almahmudbd / free-ai-api.md
Last active June 20, 2026 20:09
Free Ai Api keys and credits for agentic coding.

Free Ai Api keys for agentic coding.

Usage Tips:

  • Do not subscribe to all services at once, as most have limited validity periods for their credits. We recommend testing them one by one, moving to the next only after your current credits are exhausted.
  • Register, verify your account, and claim your credits.
  • Follow the specific documentation on each site to configure your coding tools.
  • Keep your API keys secure and do not share them publicly.

1. OpenRouter - They have some Free models.

@davidhcefx
davidhcefx / von_neumann_extractor.ipynb
Last active June 20, 2026 19:39
von_neumann_extractor.ipynb
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@cassiancc
cassiancc / modpack-resources.md
Last active June 20, 2026 19:39
Modpack Resources

A list of resources that may help with modpack development. Also see LambdAurora's OptiFine alternatives, or Modrinth's list of modpack tools (I'll also shoutout PW-GUI, which is a tool that I use daily to develop an upcoming modpack).

Note

This list focuses on what mods can do, but you should also be familiar with the existing vanilla tools for your version. The Minecraft Wiki has tutorials on how to structure datapacks (loot tables, recipes, world generation, advancements, etc.) and resource packs (textures, language files, sounds, etc.). Also see Misode's data pack generators!

Adding blocks/items

These tools allow for adding basic blocks and items without needing to write a mod

@lhearachel
lhearachel / gen4_trainer_ai.md
Last active June 20, 2026 19:28
Generation 4 Pokemon Trainer Move Selection AI

Generation 4 Pokemon Trainer AI

This document aims to be a comprehensive reference to players for how the generation 4 trainer AI behaves in battle. Each NPC trainer is assigned a set of flags, each of which determines the behavior of the AI. When considering what move to use on any given turn, the AI will initialize the "score" of all of its moves to 100. Then, it will apply score modifiers to each move according to the behavior flags given to it and choose the move with the highest score. If two moves are given the same score, then the chosen move will be selected from among them at-random.

This is a living document; the contents herein are subject to change for clarity or improved accuracy.

Information herein is sourced from the trainer AI scripts in pokeplatinum.

In general:

  • Unless otherwise specified, none of these scores are cumulative within the scope of their respective flag. That is, if a move says that it is -10 for two different conditions within the Basic flag, the move is scored at -10,