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LLM Wiki

A pattern for building personal knowledge bases using LLMs.

This is an idea file, it is designed to be copy pasted to your own LLM Agent (e.g. OpenAI Codex, Claude Code, OpenCode / Pi, or etc.). Its goal is to communicate the high level idea, but your agent will build out the specifics in collaboration with you.

The core idea

Most people's experience with LLMs and documents looks like RAG: you upload a collection of files, the LLM retrieves relevant chunks at query time, and generates an answer. This works, but the LLM is rediscovering knowledge from scratch on every question. There's no accumulation. Ask a subtle question that requires synthesizing five documents, and the LLM has to find and piece together the relevant fragments every time. Nothing is built up. NotebookLM, ChatGPT file uploads, and most RAG systems work this way.

@ocombe
ocombe / README.md
Last active May 20, 2026 09:22
ChatGPT Conversation Exporter — export all your conversations as JSON + Markdown + ZIP. No dependencies beyond bash, curl, python3.

ChatGPT Conversation Exporter

Export all your ChatGPT conversations as JSON + Markdown + HTML + ZIP. Works with ChatGPT Business/Team/Enterprise accounts (including SSO/Okta).

What's exported

  • JSON — Raw conversation data from the API
  • Markdown — Clean text with headers per message, relative links to downloaded files
  • HTML — ChatGPT-style conversation viewer with sidebar navigation, syntax-highlighted code blocks, and embedded images
@ERICJ3ffrey
ERICJ3ffrey / pi_agent.md
Last active May 20, 2026 09:13
Setting Up PI Agent with OpenRouter

This the clean setup of Pi on OpenRouter by default

0) Install Pi

npm install -g @mariozechner/pi-coding-agent

Check that it installed:

@XlogicX
XlogicX / games.md
Last active May 20, 2026 09:13
List of Boot Sector Gamers

Boot Sector Games

A list of playable boot sector games, most of which are on github. Fun to play, great to learn from. There are also many cool non-booting boot sectors out there that aren't games (so more like demos), but this page is just reserved to interactive boot sectors / games. This list is also not complete, but not on purpose, it is a best effort collection of games, so if you know of any fun boot sector games, please contribute.

This page lists a collection of 31 games spanning several authors: nanochess, me, daniel-e, shikhin, JulianSlzr, XanClic, QiZD90, darkvoxels, guyhill, w-shackleton, egtzori, VileR, ish_works, franeklubi, queso_fuego, franeklubi, Jethro82, waternine9, tevoran, palma3k, taylor-hartman. peterferrie should also be mentioned as he has touched a lot of these games.

TetrOS

https://github.com/daniel-e/tetros

Tetris Clone. Full color, no score. This was one of the older boot sector games out there. ![tetros](https://gist.github.com/assets/1570856/3a0d1023-cbe6-4b4d-

@ageis
ageis / .bashrc 02-25-2020
Last active May 20, 2026 09:10
@ageis's ~/.bashrc 🖥️ with numerous useful functions, aliases and one-liners. ⚠️ NOTE: many paths in sourced scripts and environment variables are specific to my system, but if you dig in I hope you'll find something you can use!
#!/bin/bash
# ~/.bashrc: executed by bash(1) for non-login shells.
# kevin gallagher (@ageis) <kevingallagher@gmail.com>
# normally I divide this into separate files: .bashrc, .bash_profile, .bash_aliases and .bash_functions (also .bash_logout), but it's all concatenated here.
ulimit -s unlimited
export MYUID=$(id -u)
export USER="$(id -un)"
if [[ "$TILIX_ID" ]] || [[ "$VTE_VERSION" ]]; then
@joepie91
joepie91 / es-modules-are-terrible-actually.md
Last active May 20, 2026 09:09
ES Modules are terrible, actually

ES Modules are terrible, actually

This post was adapted from an earlier Twitter thread.

It's incredible how many collective developer hours have been wasted on pushing through the turd that is ES Modules (often mistakenly called "ES6 Modules"). Causing a big ecosystem divide and massive tooling support issues, for... well, no reason, really. There are no actual advantages to it. At all.

It looks shiny and new and some libraries use it in their documentation without any explanation, so people assume that it's the new thing that must be used. And then I end up having to explain to them why, unlike CommonJS, it doesn't actually work everywhere yet, and may never do so. For example, you can't import ESM modules from a CommonJS file! (Update: I've released a module that works around this issue.)

And then there's Rollup, which apparently requires ESM to be u

@softmarshmallow
softmarshmallow / electron-mac-sign-notarize-autoupdate.md
Created May 18, 2026 07:08
Shipping a signed, notarized, auto-updating macOS app with Electron Forge + GitHub Actions

Shipping a signed, notarized, auto-updating macOS app with Electron Forge + GitHub Actions

A complete, copy-pasteable guide to getting a macOS Electron app to the point where:

  • It launches with no Gatekeeper warning (signed + notarized).
  • It updates itself silently in the background (Squirrel.Mac), then "Restart to update".
  • The whole release is built and published by CI from a tag/dispatch.

This is the setup I wish I'd had in one place. It assumes Electron Forge v7 (@electron-forge/*) and GitHub Actions, but the Apple bits apply to any macOS distribution-outside-the-App-Store flow.