This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
eXtreme Go Horse (XGH) Process | |
Source: http://gohorseprocess.wordpress.com | |
1. I think therefore it's not XGH. | |
In XGH you don't think, you do the first thing that comes to your mind. There's not a second option as the first one is faster. | |
2. There are 3 ways of solving a problem: the right way, the wrong way and the XGH way which is exactly like the wrong one but faster. | |
XGH is faster than any development process you know (see Axiom 14). |
#!/bin/sh | |
### | |
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
### | |
# Alot of these configs have been taken from the various places | |
# on the web, most from here | |
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |
/** | |
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex") | |
* | |
* More language ports, as well as legacy 2014 OpenSimplex, can be found here: | |
* https://github.com/KdotJPG/OpenSimplex2 | |
*/ | |
public class OpenSimplex2S { | |
private static final long PRIME_X = 0x5205402B9270C86FL; |
// | |
// cc glfw-metal-example.m `pkg-config --cflags --libs glfw3` -framework AppKit -framework Metal -framework QuartzCore | |
// | |
#define GLFW_INCLUDE_NONE | |
#define GLFW_EXPOSE_NATIVE_COCOA | |
#include <GLFW/glfw3.h> | |
#include <GLFW/glfw3native.h> | |
#import <Metal/Metal.h> | |
#import <QuartzCore/CAMetalLayer.h> |
// Taken from the commercial iOS PDF framework http://pspdfkit.com. | |
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved. | |
// Licensed under MIT (http://opensource.org/licenses/MIT) | |
// | |
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it. | |
// PLEASE DUPE rdar://27192338 (https://openradar.appspot.com/27192338) if you would like to see this in UIKit. | |
#import <objc/runtime.h> | |
#import <objc/message.h> |
// Copyright 2019 Google LLC. | |
// SPDX-License-Identifier: Apache-2.0 | |
// Polynomial approximation in GLSL for the Turbo colormap | |
// Original LUT: https://gist.github.com/mikhailov-work/ee72ba4191942acecc03fe6da94fc73f | |
// Authors: | |
// Colormap Design: Anton Mikhailov (mikhailov@google.com) | |
// GLSL Approximation: Ruofei Du (ruofei@google.com) |
Below I collected relevant links and papers more or less pertaining to the subject of tetrahedral meshes. | |
It's an ever-growing list. | |
------------------------------ | |
Relevant links: | |
http://en.wikipedia.org/wiki/Types_of_mesh | |
http://en.wikipedia.org/wiki/Tetrahedron | |
http://en.wikipedia.org/wiki/Simplicial_complex |
@echo off | |
@rem Packages up VS2017 toolchain into builds.7z archive | |
@set TOOLS_VERSION=14.13.26128 | |
@cd "%~dp0" | |
@set VC_PATH=%ProgramFiles(x86)%\Microsoft Visual Studio\2017\Professional\VC\ | |
@if not exist "%VC_PATH%" goto error_no_vs | |
@if not exist "%VC_PATH%"Tools\MSVC\%TOOLS_VERSION% goto error_no_vs |