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@dergachev
dergachev / GIF-Screencast-OSX.md
Last active May 17, 2024 02:53
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@banaslee
banaslee / XGH - en.txt
Last active May 15, 2024 11:16
eXtreme Go-Horse Process
eXtreme Go Horse (XGH) Process
Source: http://gohorseprocess.wordpress.com
1. I think therefore it's not XGH.
In XGH you don't think, you do the first thing that comes to your mind. There's not a second option as the first one is faster.
2. There are 3 ways of solving a problem: the right way, the wrong way and the XGH way which is exactly like the wrong one but faster.
XGH is faster than any development process you know (see Axiom 14).
@fzwo
fzwo / LegacyDocsets.md
Last active May 15, 2024 10:16
Download and view old Apple developer documentation

How to download and view legacy documentation from Apple (no need to sign in to your dev account)

  1. Download the docset index XML.
  2. Find the docset you want (there are some with URL https://apple.com/none.dmg; ignore them - you will find them again further down the file with a working URL).
  3. Download the dmg. It's probably around a gigabyte or so.
  4. "Install" the .pkg file somewhere on your disk. If you don't trust the installer, do it manually:
    1. Find the largest file, named Payload, and extract it using The Unarchiver.
    2. This creates a new, even larger file, probably named Payload-1.
    3. Extract Payload-1 using The Unarchiver.
  5. After many minutes of extracting, we have our .docset file.
@brandonb927
brandonb927 / osx-for-hackers.sh
Last active May 14, 2024 18:00
OSX for Hackers: Yosemite/El Capitan Edition. This script tries not to be *too* opinionated and any major changes to your system require a prompt. You've been warned.
#!/bin/sh
###
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer)
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos
###
# Alot of these configs have been taken from the various places
# on the web, most from here
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx
@KdotJPG
KdotJPG / OpenSimplex2S.java
Last active April 29, 2024 17:30
Visually isotropic coherent noise algorithm based on alternate constructions of the A* lattice.
/**
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex")
*
* More language ports, as well as legacy 2014 OpenSimplex, can be found here:
* https://github.com/KdotJPG/OpenSimplex2
*/
public class OpenSimplex2S {
private static final long PRIME_X = 0x5205402B9270C86FL;
@gcatlin
gcatlin / glfw-metal-example.m
Last active March 23, 2024 18:13
Minimal C GLFW Metal example
//
// cc glfw-metal-example.m `pkg-config --cflags --libs glfw3` -framework AppKit -framework Metal -framework QuartzCore
//
#define GLFW_INCLUDE_NONE
#define GLFW_EXPOSE_NATIVE_COCOA
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
@steipete
steipete / PSPDFUIKitMainThreadGuard.m
Last active March 10, 2024 19:23
This is a guard that tracks down UIKit access on threads other than main. This snippet is taken from the commercial iOS PDF framework http://pspdfkit.com, but relicensed under MIT. Works because a lot of calls internally call setNeedsDisplay or setNeedsLayout. Won't catch everything, but it's very lightweight and usually does the job.You might n…
// Taken from the commercial iOS PDF framework http://pspdfkit.com.
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved.
// Licensed under MIT (http://opensource.org/licenses/MIT)
//
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it.
// PLEASE DUPE rdar://27192338 (https://openradar.appspot.com/27192338) if you would like to see this in UIKit.
#import <objc/runtime.h>
#import <objc/message.h>
@mikhailov-work
mikhailov-work / turbo_colormap.glsl
Last active February 19, 2024 22:18
Turbo Colormap Polynomial Approximation in GLSL
// Copyright 2019 Google LLC.
// SPDX-License-Identifier: Apache-2.0
// Polynomial approximation in GLSL for the Turbo colormap
// Original LUT: https://gist.github.com/mikhailov-work/ee72ba4191942acecc03fe6da94fc73f
// Authors:
// Colormap Design: Anton Mikhailov (mikhailov@google.com)
// GLSL Approximation: Ruofei Du (ruofei@google.com)
Below I collected relevant links and papers more or less pertaining to the subject of tetrahedral meshes.
It's an ever-growing list.
------------------------------
Relevant links:
http://en.wikipedia.org/wiki/Types_of_mesh
http://en.wikipedia.org/wiki/Tetrahedron
http://en.wikipedia.org/wiki/Simplicial_complex
@aras-p
aras-p / package_builds_vs2017.cmd
Created April 9, 2019 19:36
Packaging up Visual Studio & Windows 10 SDK for in-repository usage
@echo off
@rem Packages up VS2017 toolchain into builds.7z archive
@set TOOLS_VERSION=14.13.26128
@cd "%~dp0"
@set VC_PATH=%ProgramFiles(x86)%\Microsoft Visual Studio\2017\Professional\VC\
@if not exist "%VC_PATH%" goto error_no_vs
@if not exist "%VC_PATH%"Tools\MSVC\%TOOLS_VERSION% goto error_no_vs