Usage and information: https://redd.it/mcjj4s
- [WinHttpRequest.ahk]
Usage and information: https://redd.it/mcjj4s
overall | |
- everything can either be drawn at position (to position/entity) or at entity (to position/entity) | |
- everything can have the color changed / be tinted | |
- everything can be visible to everyone or only to specifc players or forces | |
- what is drawn on top? "Best" would be to draw the new stuff on top of the old stuff, so if you draw thing1 and then thing2, thing2 is on top of thing1 | |
things that can be drawn | |
- line, dashed line |
/** | |
* Advanced Window Snap | |
* Snaps the active window to a position within a user-defined grid. | |
* | |
* @author Andrew Moore <andrew+github@awmoore.com> | |
* @contributor jballi | |
* @contributor park-brian | |
* @contributor shinywong | |
* @version 1.2 | |
*/ |
http://trelane.hamtwoslices.net/index.php?random=21915 | |
Ishe. #1 | |
I dunno, less than one, really. #2 | |
12! #3 | |
17 <G> #4 |
These are my notes basically. At first i created this gist just as a reminder for myself. But feel free to use this for your project as a starting point. If you have questions you can find me on twitter @thomasf https://twitter.com/thomasf This is how i used it on a Debian Wheezy testing (https://www.debian.org/releases/testing/)
Discuss, ask questions, etc. here https://news.ycombinator.com/item?id=7445545
Original text here: https://whydavewhy.com/2013/08/16/loyalty-and-layoffs/ |
L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns
Compress 1K bytes with Zippy ............. 3,000 ns = 3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns = 20 µs
SSD random read ........................ 150,000 ns = 150 µs
Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs