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Jeremiah Senkpiel Fishrock123

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@piscisaureus
piscisaureus / pr.md
Created August 13, 2012 16:12
Checkout github pull requests locally

Locate the section for your github remote in the .git/config file. It looks like this:

[remote "origin"]
	fetch = +refs/heads/*:refs/remotes/origin/*
	url = git@github.com:joyent/node.git

Now add the line fetch = +refs/pull/*/head:refs/remotes/origin/pr/* to this section. Obviously, change the github url to match your project's URL. It ends up looking like this:

@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active May 3, 2024 08:26
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
//
// Regular Expression for URL validation
//
// Author: Diego Perini
// Created: 2010/12/05
// Updated: 2018/09/12
// License: MIT
//
// Copyright (c) 2010-2018 Diego Perini (http://www.iport.it)
//
@yig
yig / JavaScript reference.md
Last active April 21, 2024 23:36
An overview of JavaScript best practices. Geared towards someone with a C/C++/Java/Python background.

JavaScript reference for non-JavaScript programmers

Author: Yotam Gingold
License: Public Domain (CC0)

This document is intended as a reference or introduction to JavaScript for someone familiar with a language like C/C++/Java or Python. It follows best practices and gathers the scattered wisdom from matny stackoverflow questions and in-depth JavaScript essays. It relies on no external libraries.

@varemenos
varemenos / 1.README.md
Last active April 21, 2024 23:21
Git log in JSON format

Get Git log in JSON format

git log --pretty=format:'{%n  "commit": "%H",%n  "abbreviated_commit": "%h",%n  "tree": "%T",%n  "abbreviated_tree": "%t",%n  "parent": "%P",%n  "abbreviated_parent": "%p",%n  "refs": "%D",%n  "encoding": "%e",%n  "subject": "%s",%n  "sanitized_subject_line": "%f",%n  "body": "%b",%n  "commit_notes": "%N",%n  "verification_flag": "%G?",%n  "signer": "%GS",%n  "signer_key": "%GK",%n  "author": {%n    "name": "%aN",%n    "email": "%aE",%n    "date": "%aD"%n  },%n  "commiter": {%n    "name": "%cN",%n    "email": "%cE",%n    "date": "%cD"%n  }%n},'

The only information that aren't fetched are:

  • %B: raw body (unwrapped subject and body)
  • %GG: raw verification message from GPG for a signed commit
@wkjagt
wkjagt / audio-book-reader.md
Last active April 12, 2024 14:18
How I built an audio book reader for my nearly blind grandfather

#How I built an audio book reader for my nearly blind grandfather

Tweet this - Follow me

Last year, when visiting my family back home in Holland, I also stopped by my grand-parents. My grand-father, now 93 years old, had always been a very active man. However, during the presceding couple of months, he'd gone almost completely blind and now spent his days sitting in a chair. Trying to think of something for him to do, I suggested he try out audio books. After finally convincing him -- he said audio books were for sad old people -- that listening to a well performed recording is actually a wonderful experience, I realized the problem of this idea.

####The problem with audio devices and the newly blind. After my first impulse to jump up and go buy him an

@grugq
grugq / gist:03167bed45e774551155
Last active April 6, 2024 10:12
operational pgp - draft

Operational PGP

This is a guide on how to email securely.

There are many guides on how to install and use PGP to encrypt email. This is not one of them. This is a guide on secure communication using email with PGP encryption. If you are not familiar with PGP, please read another guide first. If you are comfortable using PGP to encrypt and decrypt emails, this guide will raise your security to the next level.

@paulirish
paulirish / readme.md
Last active April 2, 2024 20:18
resolving the proper location and line number through a console.log wrapper

console.log wrap resolving for your wrapped console logs

I've heard this before:

What I really get frustrated by is that I cannot wrap console.* and preserve line numbers

We enabled this in Chrome DevTools via blackboxing a bit ago.

If you blackbox the script file the contains the console log wrapper, the script location shown in the console will be corrected to the original source file and line number. Click, and the full source is looking longingly into your eyes.

@LotteMakesStuff
LotteMakesStuff / PlayerLoop.cs
Last active March 25, 2024 02:38
Player Loop Visualizer: Built to explore the new PlayerLoopSystem api in Unity 2018.1b2. This tool shows you all the PlayerLoop systems that unity uses to update a frame, and demos how to add your own and even remove systems from the player loop. For more info see the patreon post https://www.patreon.com/posts/unity-2018-1-16336053
// Put this in an editor folder
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.LowLevel;
using UnityEngine.Profiling;
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n