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@LeCoupa
LeCoupa / bash-cheatsheet.sh
Last active May 5, 2024 00:12
Bash CheatSheet for UNIX Systems --> UPDATED VERSION --> https://github.com/LeCoupa/awesome-cheatsheets
#!/bin/bash
#####################################################
# Name: Bash CheatSheet for Mac OSX
#
# A little overlook of the Bash basics
#
# Usage:
#
# Author: J. Le Coupanec
# Date: 2014/11/04
@shafik
shafik / WhatIsStrictAliasingAndWhyDoWeCare.md
Last active May 2, 2024 15:08
What is Strict Aliasing and Why do we Care?

What is the Strict Aliasing Rule and Why do we care?

(OR Type Punning, Undefined Behavior and Alignment, Oh My!)

What is strict aliasing? First we will describe what is aliasing and then we can learn what being strict about it means.

In C and C++ aliasing has to do with what expression types we are allowed to access stored values through. In both C and C++ the standard specifies which expression types are allowed to alias which types. The compiler and optimizer are allowed to assume we follow the aliasing rules strictly, hence the term strict aliasing rule. If we attempt to access a value using a type not allowed it is classified as undefined behavior(UB). Once we have undefined behavior all bets are off, the results of our program are no longer reliable.

Unfortunately with strict aliasing violations, we will often obtain the results we expect, leaving the possibility the a future version of a compiler with a new optimization will break code we th

@zziuni
zziuni / stuns
Created September 18, 2012 08:05
STUN server list
# source : http://code.google.com/p/natvpn/source/browse/trunk/stun_server_list
# A list of available STUN server.
stun.l.google.com:19302
stun1.l.google.com:19302
stun2.l.google.com:19302
stun3.l.google.com:19302
stun4.l.google.com:19302
stun01.sipphone.com
stun.ekiga.net
@revolunet
revolunet / python-es6-comparison.md
Last active April 22, 2024 19:22
# Python VS JavaScript ES6 syntax comparison

Python VS ES6 syntax comparison

Python syntax here : 2.7 - online REPL

Javascript ES6 via Babel transpilation - online REPL

Imports

import math
@yetithefoot
yetithefoot / stuns
Last active April 2, 2024 10:49 — forked from zziuni/stuns
STUN+TURN servers list
{url:'stun:stun01.sipphone.com'},
{url:'stun:stun.ekiga.net'},
{url:'stun:stun.fwdnet.net'},
{url:'stun:stun.ideasip.com'},
{url:'stun:stun.iptel.org'},
{url:'stun:stun.rixtelecom.se'},
{url:'stun:stun.schlund.de'},
{url:'stun:stun.l.google.com:19302'},
{url:'stun:stun1.l.google.com:19302'},
{url:'stun:stun2.l.google.com:19302'},
@hlissner
hlissner / codesign_gdb.md
Last active March 11, 2024 07:09
Codesign gdb on OSX
@koute
koute / opengl3_hello.c
Created November 9, 2013 23:16
Minimal SDL2 + OpenGL3 example.
/*
Minimal SDL2 + OpenGL3 example.
Author: https://github.com/koute
This file is in the public domain; you can do whatever you want with it.
In case the concept of public domain doesn't exist in your jurisdiction
you can also use this code under the terms of Creative Commons CC0 license,
either version 1.0 or (at your option) any later version; for details see:
http://creativecommons.org/publicdomain/zero/1.0/
@polbins
polbins / README.md
Last active February 29, 2024 09:58
Simple RecyclerView Divider

Simple RecyclerView Divider

Simple Horizontal Divider Item Decoration for RecyclerView

    mRecyclerView.addItemDecoration(new SimpleDividerItemDecoration(
            getApplicationContext()
    	));

NOTE: Add item decoration prior to setting the adapter

@nlothian
nlothian / Penn Treebank II Tags.md
Last active January 29, 2024 19:54
Penn Treebank II Tags
@alexfu
alexfu / EqualSpacingItemDecoration.java
Last active August 22, 2023 07:53
Add equal spacing to RecyclerView items automatically. Can handle horizontal, vertical, and grid display modes
import android.graphics.Rect;
import android.support.v7.widget.GridLayoutManager;
import android.support.v7.widget.RecyclerView;
import android.view.View;
public class EqualSpacingItemDecoration extends RecyclerView.ItemDecoration {
private final int spacing;
private int displayMode;
public static final int HORIZONTAL = 0;