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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 7, 2024 19:39
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@kylemcdonald
kylemcdonald / build-caffe.md
Last active March 26, 2024 05:52
How to build Caffe for OS X.

Theory of Building Caffe on OS X

Introduction

Our goal is to run python -c "import caffe" without crashing. For anyone who doesn't spend most of their time with build systems, getting to this point can be extremely difficult on OS X. Instead of providing a list of steps to follow, I'll try to explain why each step happens.

This page has OS X specific install instructions.

I assume:

@varemenos
varemenos / 1.README.md
Last active April 21, 2024 23:21
Git log in JSON format

Get Git log in JSON format

git log --pretty=format:'{%n  "commit": "%H",%n  "abbreviated_commit": "%h",%n  "tree": "%T",%n  "abbreviated_tree": "%t",%n  "parent": "%P",%n  "abbreviated_parent": "%p",%n  "refs": "%D",%n  "encoding": "%e",%n  "subject": "%s",%n  "sanitized_subject_line": "%f",%n  "body": "%b",%n  "commit_notes": "%N",%n  "verification_flag": "%G?",%n  "signer": "%GS",%n  "signer_key": "%GK",%n  "author": {%n    "name": "%aN",%n    "email": "%aE",%n    "date": "%aD"%n  },%n  "commiter": {%n    "name": "%cN",%n    "email": "%cE",%n    "date": "%cD"%n  }%n},'

The only information that aren't fetched are:

  • %B: raw body (unwrapped subject and body)
  • %GG: raw verification message from GPG for a signed commit

2015-01-29 Unofficial Relay FAQ

Compilation of questions and answers about Relay from React.js Conf.

Disclaimer: I work on Relay at Facebook. Relay is a complex system on which we're iterating aggressively. I'll do my best here to provide accurate, useful answers, but the details are subject to change. I may also be wrong. Feedback and additional questions are welcome.

What is Relay?

Relay is a new framework from Facebook that provides data-fetching functionality for React applications. It was announced at React.js Conf (January 2015).

{
@Override
public Map<String, String> getHeaders() throws AuthFailureError {
Map<String, String> headers = super.getHeaders();
Map<String, String> newHeaders = new HashMap<String, String>();
newHeaders.putAll(headers);
newHeaders.put("User-Agent", "Mozilla/5.0");
return newHeaders;
};
}
@skyfishjy
skyfishjy / CursorRecyclerViewAdapter.java
Last active December 16, 2023 08:55
CursorRecyclerViewAdapter
/*
* Copyright (C) 2014 skyfish.jy@gmail.com
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@chrisbanes
chrisbanes / SystemUiHelper.java
Last active March 2, 2024 18:57
SystemUiHelper
/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@staltz
staltz / introrx.md
Last active May 10, 2024 12:08
The introduction to Reactive Programming you've been missing
@adrianseeley
adrianseeley / data.js
Created April 23, 2014 15:54
Lamb.JS Particle Swarm Classification
var xor = [
[[0, 0], [0]],
[[0, 1], [1]],
[[1, 0], [1]],
[[1, 1], [0]]
];
var iris = [
[[5.1, 3.5, 1.4, 0.2], [1]],
[[4.9, 3.0, 1.4, 0.2], [1]],
@justecorruptio
justecorruptio / 2048.c
Created April 4, 2014 03:49
Tiny 2048 in C!
M[16],X=16,W,k;main(){T(system("stty cbreak")
);puts(W&1?"WIN":"LOSE");}K[]={2,3,1};s(f,d,i
,j,l,P){for(i=4;i--;)for(j=k=l=0;k<4;)j<4?P=M
[w(d,i,j++)],W|=P>>11,l*P&&(f?M[w(d,i,k)]=l<<
(l==P):0,k++),l=l?P?l-P?P:0:l:P:(f?M[w(d,i,k)
]=l:0,++k,W|=2*!l,l=0);}w(d,i,j){return d?w(d
-1,j,3-i):4*i+j;}T(i){for(i=X+rand()%X;M[i%X]
*i;i--);i?M[i%X]=2<<rand()%2:0;for(W=i=0;i<4;
)s(0,i++);for(i=X,puts("\e[2J\e[H");i--;i%4||
puts(""))printf(M[i]?"%4d|":" |",M[i]);W-2