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@wmcmurray
wmcmurray / BasicCustomShader.js
Last active November 5, 2023 06:36
A basic example of a ThreeJS (r108) ShaderMaterial with shadows, fog and dithering support.
import { mergeUniforms } from 'three/src/renderers/shaders/UniformsUtils.js'
import { UniformsLib } from 'three/src/renderers/shaders/UniformsLib.js'
export default {
uniforms: mergeUniforms([
UniformsLib.lights,
UniformsLib.fog,
]),
@gabrielstuff
gabrielstuff / top-install-software-windows-10.md
Last active November 15, 2018 23:42
The top software install for a new PC on Windows

New windows 10 machine setup

first install bash: https://msdn.microsoft.com/en-us/commandline/wsl/install_guide

Third, install choco, open in elevation mode the cmd (with administrative rights) and copy paste :

@"%SystemRoot%\System32\WindowsPowerShell\v1.0\powershell.exe" -NoProfile -InputFormat None -ExecutionPolicy Bypass -Command "iex ((New-Object System.Net.WebClient).DownloadString('https://chocolatey.org/install.ps1'))" && SET "PATH=%PATH%;%ALLUSERSPROFILE%\chocolatey\bin"
@cvan
cvan / webgl-detect-gpu.js
Last active January 19, 2024 02:54
use JavaScript to detect GPU used from within your browser
var canvas = document.createElement('canvas');
var gl;
var debugInfo;
var vendor;
var renderer;
try {
gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
} catch (e) {
}
@paulirish
paulirish / what-forces-layout.md
Last active April 19, 2024 14:42
What forces layout/reflow. The comprehensive list.

What forces layout / reflow

All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.

Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.

Element APIs

Getting box metrics
  • elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active April 19, 2024 13:41
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@staltz
staltz / introrx.md
Last active April 19, 2024 18:49
The introduction to Reactive Programming you've been missing
@katychuang
katychuang / remove_brew-mongo_osx.sh
Last active January 30, 2024 12:20
remove mongodb that was installed via brew
#!/usr/bin/env sh
# first check to see if mongo service is running. you can't delete any files until the service stops so perform a quick check.
launchctl list | grep mongo
# NOTE: the pipe | symbol means the commands on the right performs on the output from the left
# grep is a string search utility. `grep mongo` means search for the substring mongo
# use the unload command to end the mongo service. this is required to 'unlock' before removing the service.
# first look for the file to delete
MONGO_SERVICE_FILE=$(ls ~/Library/LaunchAgents/*mongodb*)
# METEOR CORE:
Anywhere: Meteor.isClient
Anywhere: Meteor.isServer
Anywhere: Meteor.startup(func)
Anywhere: Meteor.absoluteUrl([path], [options])
Anywhere: Meteor.settings
Anywhere: Meteor.release
@kylemcdonald
kylemcdonald / three.js.shader.html
Last active March 27, 2023 00:45
Minimal three.js shader example.
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0px;
overflow: hidden;
}
@DamonOehlman
DamonOehlman / README.md
Last active October 30, 2023 20:03
General WebRTC tips and tricks collated over time