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@emilianavt
emilianavt / BestVTuberSoftware.md
Last active May 7, 2024 02:08
Best VTuber Software

Best VTuber software

This is a list of the most commonly used and relevant vtubing software. The "best" will always be subjective and depend on your specific requirements. Overall, the information in this list is as accurate as I could figure it out, but there might be errors or some details might become out of date. If you find anything that needs to be corrected, please let me know. You can also note it in a comment.

Additional explanations:

  • iPhone means that an iPhone is basically required
  • iFacialMocap support means that tracking data can be received from the iFacialMocap iPhone app
  • VMC protocol means that the application can send and/or receive tracking data from other VMC protocol capable applications, allowing the combination of multiple tracking methods (e.g. VSeeFace receiving VR tracking from Virtual Motion Capture and iPhone/ARKit face tracking from Waidayo)
  • Tobii means that the Tobii eye tracker is supported
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 4, 2024 23:05
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@atoponce
atoponce / gist:07d8d4c833873be2f68c34f9afc5a78a
Last active March 19, 2024 17:24 — forked from tqbf/gist:be58d2d39690c3b366ad
Cryptographic Best Practices

Cryptographic Best Practices

Putting cryptographic primitives together is a lot like putting a jigsaw puzzle together, where all the pieces are cut exactly the same way, but there is only one correct solution. Thankfully, there are some projects out there that are working hard to make sure developers are getting it right.

The following advice comes from years of research from leading security researchers, developers, and cryptographers. This Gist was [forked from Thomas Ptacek's Gist][1] to be more readable. Additions have been added from

@voluntas
voluntas / open_momo.rst
Last active March 1, 2024 13:51
OpenMomo プロジェクト
@mortennobel
mortennobel / SingleFileOpenGLTex.cpp
Last active January 25, 2024 10:03
Single file OpenGL 3.3 / WebGL (using Emscripten) example with texture (SDL2 / SDL_Image 2)
//
// Compile for emscripten using
// emcc -Iinclude SingleFileOpenGLTex.cpp \
-O2 -std=c++14 -s TOTAL_MEMORY=33554432 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='["png"]' --preload-file examples/data -s USE_SDL=2 -o html/SingleFileOpenGLTex.html
// where the following images must be located in a subfolder
// - examples/data/test.png
// - examples/data/cartman.png
// - examples/data/cube-negx.png
// - examples/data/cube-negz.png
//
@voluntas
voluntas / webrtc.rst
Last active January 23, 2024 06:57
WebRTC の未来
@atyuwen
atyuwen / opt_fsr.fxh
Last active January 8, 2024 06:07
An optimized AMD FSR implementation for Mobiles
//==============================================================================================================================
// An optimized AMD FSR's EASU implementation for Mobiles
// Based on https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/ffx-fsr/ffx_fsr1.h
// Details can be found: https://atyuwen.github.io/posts/optimizing-fsr/
// Distributed under the MIT License. Copyright (c) 2021 atyuwen.
// -- FsrEasuSampleH should be implemented by calling shader, like following:
// AH3 FsrEasuSampleH(AF2 p) { return MyTex.SampleLevel(LinearSampler, p, 0).xyz; }
//==============================================================================================================================
void FsrEasuL(
out AH3 pix,
static const ImWchar glyphRangesJapanese[] = {
0x0020, 0x007E, 0x00A2, 0x00A3, 0x00A7, 0x00A8, 0x00AC, 0x00AC, 0x00B0, 0x00B1, 0x00B4, 0x00B4, 0x00B6, 0x00B6, 0x00D7, 0x00D7,
0x00F7, 0x00F7, 0x0391, 0x03A1, 0x03A3, 0x03A9, 0x03B1, 0x03C1, 0x03C3, 0x03C9, 0x0401, 0x0401, 0x0410, 0x044F, 0x0451, 0x0451,
0x2010, 0x2010, 0x2015, 0x2016, 0x2018, 0x2019, 0x201C, 0x201D, 0x2020, 0x2021, 0x2025, 0x2026, 0x2030, 0x2030, 0x2032, 0x2033,
0x203B, 0x203B, 0x2103, 0x2103, 0x212B, 0x212B, 0x2190, 0x2193, 0x21D2, 0x21D2, 0x21D4, 0x21D4, 0x2200, 0x2200, 0x2202, 0x2203,
0x2207, 0x2208, 0x220B, 0x220B, 0x2212, 0x2212, 0x221A, 0x221A, 0x221D, 0x221E, 0x2220, 0x2220, 0x2227, 0x222C, 0x2234, 0x2235,
0x223D, 0x223D, 0x2252, 0x2252, 0x2260, 0x2261, 0x2266, 0x2267, 0x226A, 0x226B, 0x2282, 0x2283, 0x2286, 0x2287, 0x22A5, 0x22A5,
0x2312, 0x2312, 0x2500, 0x2503, 0x250C, 0x250C, 0x250F, 0x2510, 0x2513, 0x2514, 0x2517, 0x2518, 0x251B, 0x251D, 0x2520, 0x2520,
0x2523, 0x2525, 0x2528, 0x2528, 0x252B, 0x252C, 0x252F, 0x2530, 0x
@kaityo256
kaityo256 / watanabe-chiba-report.md
Created July 8, 2019 02:22
富士通C++コンパイラの最適化機能の改善について

2.4 富士通C++コンパイラの最適化機能の改善について

東京大学物性研究所 物質設計評価施設
渡辺宙志
富士通株式会社 次世代テクニカルコンピューティング開発本部
千葉修一
@sile
sile / ppg.md
Last active October 8, 2022 12:17
Plumtree/HyParView/ppgについて

これは何?

注意

  • 内容の質はメモ書きレベル
  • ほぼ思いつきで書いているので正しさの保証も無し
    • ここで紹介したアルゴリズムに興味を持った人は、オリジナルの論文を読むことを推奨