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voluntas / sora_labo.rst
Last active Feb 3, 2020
時雨堂 Sora Labo 開発ログ
View sora_labo.rst

時雨堂 Sora Labo 開発ログ


このサービスに興味がある人はこの資料に Star をつけてもらえると嬉しいです。

hiroki-o / AttachSpringBone.cs
Created Dec 15, 2017
UnityChan Dynamic Setup
View AttachSpringBone.cs
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine.AssetGraph;
using UnityChan;
kankikuchi / NameGenerationWindow.cs
Last active Aug 10, 2018
View NameGenerationWindow.cs
// NameGenerationWindow.cs
// Created by kan.kikuchi on 2017.12.10.
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
using System;
using System.Collections;
sassembla / SingletonHolder.cs
Last active Jun 13, 2019
automated singleton holder for Unity. auto-initialize on Player boot time and well isolated.
View SingletonHolder.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class SingletonHolder : MonoBehaviour {
private List<Base> instances = new List<Base>();
private static SingletonHolder holderInstance;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void NewSingleton () {
EsProgram / SceneViewCamera.cs
Last active Jul 11, 2019
View SceneViewCamera.cs
using UnityEngine;
/// <summary>
/// GameビューにてSceneビューのようなカメラの動きをマウス操作によって実現する
/// </summary>
public class SceneViewCamera : MonoBehaviour
[SerializeField, Range(0.1f, 10f)]
private float wheelSpeed = 1f;
UnaNancyOwen /
Last active Mar 2, 2019
Building Qt with Visual Studio

Building Qt5.5 with Visual Studio


  1. Qt 5.5.1(をダウンロードしてファイルを解凍する。(C:\qt-everywhere-opensource-src-5.5.1)

  2. jom 1.1.0(をダウンロードしてファイルを解凍する。(C:\jom)

atinfinity / oclMat_custom_kernel2.cpp
Created Feb 18, 2015
sample code to execute custom OpenCL kernel on OpenCV 2.4.9
View oclMat_custom_kernel2.cpp
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/ocl/ocl.hpp>
// cl_mem構造体を参照するためにインクルード
#if defined __APPLE__
#include <OpenCL/cl.h>
#include <CL/cl.h>
UnaNancyOwen / PCLVisualizer1.cpp
Last active Nov 7, 2017
Drawing the Point Cloud using PCLVisualizer with Kinect v2 Grabber
View PCLVisualizer1.cpp
// Disable Error C4996 that occur when using Boost.Signals2.
#ifdef _DEBUG
#include "kinect2_grabber.h"
#include <pcl/visualization/pcl_visualizer.h>
template <typename PointType>
class Viewer
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