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@esperecyan
esperecyan / CopyVRMSettings.cs
Last active Apr 9, 2020
『CopyVRMSettings.cs』 Copies the settings of UniVRM components from a set-up VRM prefab to a just normalized VRM prefab. / セットアップ済みのVRMプレハブから、正規化直後のVRMプレハブへ、UniVRMのコンポーネントの設定をコピーします。 UnityPackage: https://pokemori.booth.pm/items/1788660
View CopyVRMSettings.cs
using System;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEditor;
using UnityEditorInternal;
using UniGLTF;
@voluntas
voluntas / sora_labo.rst
Last active Apr 2, 2020
時雨堂 Sora Labo 開発ログ
View sora_labo.rst

時雨堂 Sora Labo 開発ログ

日時:2020-03-08
作:時雨堂
バージョン:2020.1
URL:https://sora-labo.shiguredo.jp/

このサービスに興味がある人はこの資料に Star をつけてもらえると嬉しいです。

@halby24
halby24 / DBController.cs
Last active Mar 3, 2020
ダイナミックボーン 一括制御するやつ
View DBController.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class DBController : MonoBehaviour
{
public Transform[] Bones;
[Range(0f, 1f)] public float Damping, Elasticity, Stiffness, Inert;
public float Radius;
public AnimationCurve DanpingDistrib, ElasticityDistrib, StiffnessDistrib, InertDistrib, RadiusDistrib;
@GOROman
GOROman / PMAAnalyze.rb
Last active Oct 23, 2019
プリメイドAI (Premaid AI) のモーションフォーマット(.pma)を解析する
View PMAAnalyze.rb
#!/usr/bin/env ruby -
# coding: utf-8
# Premaid AI - .pma file analyzer.
SERVO_OFFSET = 7500
class PMAFile
def initialize
@buf = ""
View nextint_tsuyotsuyo_koshikake.md

[募集終了]NextInt社 つよつよ人材 腰掛け雇用枠

参考ツイート

雇用条件

  • 月収30万円
  • 週3勤務
    • 残りの週2日については副業、勉強、大学院、転職活動等に充ててよい
    • 曜日はいい感じに調整、応相談
    • 土日祝日は休み、休日はちゃんと休め
@EsProgram
EsProgram / SceneViewCamera.cs
Last active Jul 11, 2019
Unityのカメラ用スクリプト。Sceneビューのようなマウス操作でカメラを移動可能にする。
View SceneViewCamera.cs
using UnityEngine;
/// <summary>
/// GameビューにてSceneビューのようなカメラの動きをマウス操作によって実現する
/// </summary>
[RequireComponent(typeof(Camera))]
public class SceneViewCamera : MonoBehaviour
{
[SerializeField, Range(0.1f, 10f)]
private float wheelSpeed = 1f;
@sassembla
sassembla / SingletonHolder.cs
Last active Jun 13, 2019
automated singleton holder for Unity. auto-initialize on Player boot time and well isolated.
View SingletonHolder.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class SingletonHolder : MonoBehaviour {
private List<Base> instances = new List<Base>();
private static SingletonHolder holderInstance;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] private static void NewSingleton () {
@XakazukinX
XakazukinX / BlendShapeAnimationExpoter.cs
Created May 15, 2019
VRMBlendShapeProxyからAnimationClipをはくやつ
View BlendShapeAnimationExpoter.cs
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using VRM;
public class BlendShapeAnimationExpoter : EditorWindow
{
//対象のVRMBlendShapeProxy
public VRMBlendShapeProxy proxy;
public string savePath;
@sh-akira
sh-akira / AnimationSplitter.cs
Created Apr 17, 2019
Unityでanimファイルを指定秒数で分割して出力するエディタ拡張です
View AnimationSplitter.cs
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace akr.Unity.Editor.Animation
{
public class AnimationSplitter : EditorWindow
{
@UnaNancyOwen
UnaNancyOwen / Qt5.5.md
Last active Mar 2, 2019
Building Qt with Visual Studio
View Qt5.5.md

Building Qt5.5 with Visual Studio

Download

  1. Qt 5.5.1(qt-everywhere-opensource-src-5.5.1.zip)をダウンロードしてファイルを解凍する。(C:\qt-everywhere-opensource-src-5.5.1)
    http://www.qt.io/download/

  2. jom 1.1.0(jom_1_1_0.zip)をダウンロードしてファイルを解凍する。(C:\jom)
    http://download.qt.io/official_releases/jom/

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