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@ashfurrow
ashfurrow / Fresh macOS Setup.md
Last active May 3, 2024 01:51
All the stuff I do on a fresh macOS Installation

Apps to install from macOS App Store:

  • Pastebot
  • GIF Brewery
  • Slack
  • Keynote/Pages/Numbers
  • 1Password
  • OmniFocus 3
  • Airmail 3
  • iA Writer
@PurpleBooth
PurpleBooth / README-Template.md
Last active May 6, 2024 07:22
A template to make good README.md

Project Title

One Paragraph of project description goes here

Getting Started

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Prerequisites

@tehnoir
tehnoir / getudid.sh
Last active September 24, 2018 19:41
getudid
#!/bin/bash
function getUDID {
udid=($(system_profiler SPUSBDataType | grep -A 11 -w "iPad\|iPhone\|iPod\|AppleTV" | grep "Serial Number" | awk '{ print $3 }'))
if [ -z $udid ]; then
echo "No device detected. Please ensure an iOS device is plugged in."
exit 1
else
for id in "${udid[@]}"; do
if [ ${#id} -eq 24 ]; then
@ZevEisenberg
ZevEisenberg / resetAllSimulators.sh
Last active November 30, 2022 09:27
Reset all iOS simulators with this one weird trick
osascript -e 'tell application "iOS Simulator" to quit'
osascript -e 'tell application "Simulator" to quit'
xcrun simctl erase all
@cabeca
cabeca / simulator_populator
Created September 23, 2014 21:30
This script removes and recreates all simulators in Xcode 6.
#!/usr/bin/env ruby
device_types_output = `xcrun simctl list devicetypes`
device_types = device_types_output.scan /(.*) \((.*)\)/
runtimes_output = `xcrun simctl list runtimes`
runtimes = runtimes_output.scan /(.*) \(.*\) \((com.apple[^)]+)\)$/
devices_output = `xcrun simctl list devices`
devices = devices_output.scan /\s\s\s\s(.*) \(([^)]+)\) (.*)/
@Chaser324
Chaser324 / GitHub-Forking.md
Last active May 2, 2024 05:49
GitHub Standard Fork & Pull Request Workflow

Whether you're trying to give back to the open source community or collaborating on your own projects, knowing how to properly fork and generate pull requests is essential. Unfortunately, it's quite easy to make mistakes or not know what you should do when you're initially learning the process. I know that I certainly had considerable initial trouble with it, and I found a lot of the information on GitHub and around the internet to be rather piecemeal and incomplete - part of the process described here, another there, common hangups in a different place, and so on.

In an attempt to coallate this information for myself and others, this short tutorial is what I've found to be fairly standard procedure for creating a fork, doing your work, issuing a pull request, and merging that pull request back into the original project.

Creating a Fork

Just head over to the GitHub page and click the "Fork" button. It's just that simple. Once you've done that, you can use your favorite git client to clone your repo or j

@ttscoff
ttscoff / itunesicon.rb
Last active January 13, 2022 10:07
Retrieve a 512 x 512px icon for an iOS app
#!/usr/bin/ruby
# encoding: utf-8
#
# Updated 2017-10-25:
# - Defaults to large size (512)
# - If ImageMagick is installed:
# - rounds the corners (copped from @bradjasper, https://github.com/bradjasper/Download-iTunes-Icon/blob/master/itunesicon.rb)
# - replace original with rounded version, converting to png if necessary
#
# Retrieve an iOS app icon at the highest available resolution
//
// SGDeviceIdentifier.h
// Elements
//
// Created by Justin Williams on 9/28/12.
// Copyright (c) 2012 Second Gear. All rights reserved.
//
#import <Foundation/Foundation.h>
@nickbudi
nickbudi / README.md
Last active February 17, 2024 14:25
Budi's Counter-Strike: Global Offensive config

Budi's CS:GO Config

This is my constantly updated CS:GO autoexec config. Changelogs can be found under revisions here

Put autoexec.cfg in ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg or take what you want from it and add to your autoexec config!

After the Wild West Simulator 2015 update, video.txt needs to be put in ...\Steam\userdata\<Steam3 ID>\730\local\cfg

Launch Options