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@fnky
fnky / ANSI.md
Last active May 3, 2024 17:31
ANSI Escape Codes

ANSI Escape Sequences

Standard escape codes are prefixed with Escape:

  • Ctrl-Key: ^[
  • Octal: \033
  • Unicode: \u001b
  • Hexadecimal: \x1B
  • Decimal: 27
@jboner
jboner / latency.txt
Last active May 3, 2024 15:17
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@JoeyBurzynski
JoeyBurzynski / 55-bytes-of-css.md
Last active May 3, 2024 13:01
58 bytes of css to look great nearly everywhere

58 bytes of CSS to look great nearly everywhere

When making this website, i wanted a simple, reasonable way to make it look good on most displays. Not counting any minimization techniques, the following 58 bytes worked well for me:

main {
  max-width: 38rem;
  padding: 2rem;
  margin: auto;
}
@staltz
staltz / introrx.md
Last active May 3, 2024 13:00
The introduction to Reactive Programming you've been missing
@hyperupcall
hyperupcall / settings.jsonc
Last active May 3, 2024 12:52
VSCode config to disable popular extensions' annoyances (telemetry, notifications, welcome pages, etc.)
// I'm tired of extensions that automatically:
// - show welcome pages / walkthroughs
// - show release notes
// - send telemetry
// - recommend things
//
// This disables all of that stuff.
// If you have more config, leave a comment so I can add it!!
{
@OrionReed
OrionReed / dom3d.js
Last active May 3, 2024 12:42
3D DOM viewer, copy-paste this into your console to visualise the DOM topographically.
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks.
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/)
(() => {
const SHOW_SIDES = false; // color sides of DOM nodes?
const COLOR_SURFACE = true; // color tops of DOM nodes?
const COLOR_RANDOM = false; // randomise color?
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com)
const MAX_ROTATION = 180; // set to 360 to rotate all the way round
const THICKNESS = 20; // thickness of layers
const DISTANCE = 10000; // ¯\\_(ツ)_/¯
@rain-1
rain-1 / LLM.md
Last active May 3, 2024 10:05
LLM Introduction: Learn Language Models

Purpose

Bootstrap knowledge of LLMs ASAP. With a bias/focus to GPT.

Avoid being a link dump. Try to provide only valuable well tuned information.

Prelude

Neural network links before starting with transformers.

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 3, 2024 10:01
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@lattner
lattner / TaskConcurrencyManifesto.md
Last active May 3, 2024 08:18
Swift Concurrency Manifesto
@lorentey
lorentey / noncopyable-stdlib-primitives.md
Last active May 3, 2024 03:54
Noncopyable Standard Library Primitives (draft proposal)

Noncopyable Standard Library Primitives

  • Proposal: SE-NNNN
  • Authors: Karoy Lorentey
  • Review Manager: TBD
  • Status: Forum pitch
  • Roadmap: [Improving Swift performance predictability: ARC improvements and ownership control][Roadmap]
  • Implementation: On main and release/6.0, gated behind -enable-experimental-feature NoncopyableGenerics
  • Pitch thread: (pitch)