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Mahmood Tahir tahirmt

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@ole
ole / RelativeSizeLayout.swift
Last active March 24, 2024 22:24
A SwiftUI layout and modifier for working with relative sizes ("50 % of your container"). https://oleb.net/2023/swiftui-relative-size/
import SwiftUI
extension View {
/// Proposes a percentage of its received proposed size to `self`.
///
/// This modifier multiplies the proposed size it receives from its parent
/// with the given factors for width and height.
///
/// If the parent proposes `nil` or `.infinity` to us in any dimension,
/// we’ll forward these values to our child view unchanged.
@bjhomer
bjhomer / cross-view-lines.swift
Last active November 5, 2022 05:31
Creating cross-view lines in SwiftUI
//
// ContentView.swift
// SwiftUIPlayground
//
// Created by BJ Homer on 4/26/21.
//
import SwiftUI
@ryanlintott
ryanlintott / LayoutThatFits.swift
Last active December 8, 2023 15:14
An alternative to ViewThatFits. Updated version can be found here: https://github.com/ryanlintott/LayoutThatFits
//
// LayoutThatFits.swift
// WWDC22Experiments
//
// Created by Ryan Lintott on 2022-06-08.
//
import SwiftUI
struct LayoutThatFits: Layout {
@insidegui
insidegui / reloadplugins.sh
Created January 29, 2022 23:00
Make your Mac app's extensions immediately available on macOS with a run script build phase
# Add this to a "Run Script" build phase in your app's main target, as the last step.
# It will use the pluginkit command-line tool to force the plugin system on macOS to add your extensions to its database, making them available.
# I made this specifically for widgets, but it should work for pretty much any extension type (appex bundle).
find $CODESIGNING_FOLDER_PATH -name '*.appex' -exec pluginkit -a {} \;
import UIKit
extension UITextField {
/// Add a trailing placeholder label that tracks the text as it changes
func addTrailingPlaceholder(_ placeholder: String) {
let label = UILabel()
label.text = placeholder
label.alpha = 0.3
label.isHidden = true
let container = UIView()
@teameh
teameh / swiftlint.sh
Last active July 4, 2023 03:29
Swiftlint pre-commit script
#!/bin/bash
set -e
if [ "$CI" == true ]; then
echo "CI == true, skipping this script"
exit 0
fi
SWIFT_LINT=./Pods/SwiftLint/swiftlint
@steipete
steipete / ios-xcode-device-support.sh
Last active December 12, 2023 03:36
Using iOS 15 devices with Xcode 12.5 (instead of Xcode 13)
# The trick is to link the DeviceSupport folder from the beta to the stable version.
# sudo needed if you run the Mac App Store version. Always download the dmg instead... you'll thank me later :)
# Support iOS 15 devices (Xcode 13.0) with Xcode 12.5:
sudo ln -s /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/15.0 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
# Then restart Xcode and reconnect your devices. You will need to do that for every beta of future iOS versions
# (A similar approach works for older versions too, just change the version number after DeviceSupport)
@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active May 6, 2024 09:56
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S