Single page progressive web application on Internet Information Services.
- Download and install the URL Rewrite module
- Add this
web.config
to your application root directory - Profit 🎉
#!/bin/bash | |
gdb -p "$1" -batch -ex 'set {short}$rip = 0x050f' -ex 'set $rax=231' -ex 'set $rdi=0' -ex 'cont' |
<body onload=z=c.getContext`2d`,setInterval(`c.width=W=150,Y<W&&P<Y&Y<P+E|9<p?z.fillText(S++${Y=`,9,9|z.fillRect(p`}*0,Y-=--M${Y+Y},P+E,9,W),P))):p=M=Y=S=6,p=p-6||(P=S%E,W)`,E=49) onclick=M=9><canvas id=c> |
# | |
# Minecraft Essentials worth.yml - optimized for an ideal balanced Economy! | |
# https://gist.github.com/queengooborg/92d08120f0d6d25175f6c7a30e3ccac7 | |
# | |
# Compatible MC Version: 1.13.x+ | |
# Latest MC Version: 1.21.x | |
# | |
# Maintained by Vinyl Da.i'gyu-Kazotetsu [https://www.queengoob.org] | |
# Generated by https://github.com/queengooborg/mc-toolkit | |
# Initialy created by X00LA: https://github.com/X00LA/Bukkit-Essentials-worth.yml |
/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() |
Single page progressive web application on Internet Information Services.
web.config
to your application root directory{ | |
"background" : "#282828", | |
"black" : "#282828", | |
"blue" : "#458588", | |
"brightBlack" : "#928374", | |
"brightBlue" : "#83A598", | |
"brightCyan" : "#8EC07C", | |
"brightGreen" : "#B8BB26", | |
"brightPurple" : "#D3869B", | |
"brightRed" : "#FB4934", |
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { |
If you use server rendering, keep in mind that neither useLayoutEffect
nor useEffect
can run until the JavaScript is downloaded.
You might see a warning if you try to useLayoutEffect
on the server. Here's two common ways to fix it.
If this effect isn't important for first render (i.e. if the UI still looks valid before it runs), then useEffect
instead.
function MyComponent() {
#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |