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Listening to FKJ or Defected Radio
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@LotteMakesStuff
LotteMakesStuff / AutohookAttribute.cs
Last active January 2, 2024 13:54
[Autohook] property drawer for unity - Add this [Autohook] attribute to a property to and the inspector will automagically hook up a valid reference for you if it can find a component attached to the same game object that matches the field you put it on. You can watch a demo of this in action here https://youtu.be/faVt09NGzws <3
// NOTE DONT put in an editor folder!
using UnityEngine;
public class AutohookAttribute : PropertyAttribute
{
}
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
@steventroughtonsmith
steventroughtonsmith / gist:62f0b14d5ef532a4be2e2529187c100d
Created November 18, 2016 17:28
iOS Simulator fullscreen enabler
call ((NSWindow *)[(NSArray *)[[NSApplication sharedApplication] windows] lastObject]).collectionBehavior = 1<<7|1<<8|1<<11
@Borod4r
Borod4r / UnityShaders.xml
Last active October 25, 2021 13:26
Basic syntax highlight for Unity ShaderLab code in Project Rider
<!--
Basic syntax highlight for Unity ShaderLab code in Project Rider.
v1.0
Download this file and put it into your "filetypes" folder.
Windows Vista, 7, 8, 10:
<SYSTEM DRIVE>\Users\<USER ACCOUNT NAME>\.Rider10\config\filetypes
Mac OS X:
@rauchg
rauchg / README.md
Last active January 6, 2024 07:19
require-from-twitter
@EkkoG
EkkoG / hd.txt
Last active March 9, 2022 04:44
All WWDC 2015 sessions download URL (video subtitle: https://github.com/qiaoxueshi/WWDC_2015_Video_Subtitle)
http://devstreaming.apple.com/videos/wwdc/2015/217wu453thu1r1/217/217_hd_adopting_new_trackpad_features.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/2267p2ni281ba/226/226_hd_advanced_nsoperations.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/233l9q8hj9mw/233/233_hd_advanced_touch_input_on_ios.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/224o6pqmtb4ik/224/224_hd_app_extension_best_practices.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/2048w4vdjhe1i1m/204/204_hd_apple_watch_accessibility.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/232f1zopzycv/232/232_hd_best_practices_for_progress_reporting.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/213w6grumlfm0q/213/213_hd_building_apps_with_researchkit.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/234reaz1byqc/234/234_hd_building_document_based_apps.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/2313dt427pmq/231/231_hd_cocoa_touch_best_practices.mp4?dl=1
http://devstreaming.apple.com/vide
@SeargeDP
SeargeDP / ScriptEngine.cs
Last active July 18, 2022 15:54
Sandboxed scripting environment for C# based on Mono.CSharp for .NET 3.5 (works in Unity3D projects)
// Written by Michael 'Searge' Stoyke in 03/2015
// Released as public domain, do whatever you want with it!
using System;
using System.IO;
using System.Reflection;
using System.Text;
using Mono.CSharp;
namespace GameLibrary {
@jspahrsummers
jspahrsummers / GHRunLoopWatchdog.h
Created January 28, 2015 20:50
A class for logging excessive blocking on the main thread
/// Observes a run loop to detect any stalling or blocking that occurs.
///
/// This class is thread-safe.
@interface GHRunLoopWatchdog : NSObject
/// Initializes the receiver to watch the specified run loop, using a default
/// stalling threshold.
- (id)initWithRunLoop:(CFRunLoopRef)runLoop;
/// Initializes the receiver to detect when the specified run loop blocks for
@KdotJPG
KdotJPG / OpenSimplex2S.java
Last active April 29, 2024 17:30
Visually isotropic coherent noise algorithm based on alternate constructions of the A* lattice.
/**
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex")
*
* More language ports, as well as legacy 2014 OpenSimplex, can be found here:
* https://github.com/KdotJPG/OpenSimplex2
*/
public class OpenSimplex2S {
private static final long PRIME_X = 0x5205402B9270C86FL;