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@dergachev
dergachev / GIF-Screencast-OSX.md
Last active May 2, 2024 05:55
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

//
// Example of Using AVAudioPlayer
// to play a buffer of (synthesized) audio samples from memory
// by converting a [Float] buffer into an in-memory WAV file
//
// Copyright © 2019 Ronald H Nicholson Jr. All rights reserved.
// (re)Distribution permitted under the 3-clause New BSD license.
//
import Foundation
@steipete
steipete / UIKitLegacyDetector.m
Last active March 12, 2024 13:57
A simple way to detect at runtime if we're running in UIKit legacy mode or the new "flat" variant. Written for our PDF iOS SDK (http://pspdfkit.com), where the precompiled binary needs to detect at runtime in what variant it's running. Want more stuff like that? Follow me on Twitter: http://twitter.com/steipete
// Taken from http://PSPDFKit.com. This snippet is under public domain.
#define UIKitVersionNumber_iOS_7_0 0xB57
BOOL PSPDFIsUIKitFlatMode(void) {
static BOOL isUIKitFlatMode = NO;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
// We get the modern UIKit if system is running >= iOS 7 and we were linked with >= SDK 7.
if (kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_7_0) {
isUIKitFlatMode = (NSVersionOfLinkTimeLibrary("UIKit") >> 16) >= UIKitVersionNumber_iOS_7_0;
}
@hotpaw2
hotpaw2 / ToneOutputUnit.swift
Last active October 29, 2023 13:13
Swift 3 Audio class that can play a simple tone on an iOS device
//
// ToneOutputUnit.swift
//
// This is a Swift 3 class (which should be instantiated as a singleton object)
// that can play a single tone of arbitrary tone and frequency on iOS devices
// using run-time sinewave synthesis and the Audio Unit v3 API with RemoteIO.
//
// Created by Ronald Nicholson rhn@nicholson.com on 2/20/2016.
// revised 2016-Sep-08 for Swift 3
// http://www.nicholson.com/rhn/
// Restify Server CheatSheet.
// More about the API: http://mcavage.me/node-restify/#server-api
// Install restify with npm install restify
// 1.1. Creating a Server.
// http://mcavage.me/node-restify/#Creating-a-Server
var restify = require('restify');
@tskaggs
tskaggs / OSX-Convert-MOV-GIF.md
Last active October 9, 2023 12:15
Creating GIFs from .MOV files in OSX using FFmpeg and ImageMagick

Convert MOV to GIF using FFmpeg and ImageMagick

I tried a few different techniques to make a GIF via command-line and the following gives me the best control of quality and size. Once you're all setup, you'll be pumping out GIFs in no time!

Preparation

Install FFmpeg

  • $ brew install ffmpeg [all your options]
    • Example: $ brew install ffmpeg --with-fdk-aac --with-ffplay --with-freetype --with-frei0r --with-libass --with-libvo-aacenc --with-libvorbis --with-libvpx --with-opencore-amr --with-openjpeg --with-opus --with-rtmpdump --with-schroedinger --with-speex --with-theora --with-tools

Install ImageMagick

@Sorix
Sorix / AsynchronousOperation.swift
Last active June 15, 2023 10:50
Subclass of NSOperation (Operation) to make it asynchronous in Swift 3, 4, 5
// Created by Vasily Ulianov on 09.02.17, updated in 2019.
// License: MIT
import Foundation
/// Subclass of `Operation` that adds support of asynchronous operations.
/// 1. Call `super.main()` when override `main` method.
/// 2. When operation is finished or cancelled set `state = .finished` or `finish()`
open class AsynchronousOperation: Operation {
public override var isAsynchronous: Bool {
@chriseidhof
chriseidhof / nsincrementalstore.markdown
Created February 18, 2012 16:39
Accessing an API using CoreData's NSIncrementalStore

Accessing an API using CoreData's NSIncrementalStore

Note: the original location of this article is on my blog, however, it is posted here too for better readability.

In this article, we will see how to use Core Data for accessing your API. We will use the Bandcamp API as our running example. I've only been experimenting with this code for a few days, so there might be mistakes in there.

@Tokuriku
Tokuriku / Count lines of code in Xcode project
Last active March 9, 2023 23:16 — forked from ccabanero/Count lines of code in Xcode project
Count lines of code in SWIFT Xcode project
1. Open Terminal
2. cd to your Xcode project
3. Execute the following when inside your target project:
find . -name "*.swift" -print0 | xargs -0 wc -l
@calebd
calebd / Readme.markdown
Last active September 7, 2022 16:45
Run Loop Source

CFRunLoopSource is cool. It lets you build behavior similar to the mechanisms that drive setNeedsLayout and setNeedsDisplay in UIKit.

I found myself in need of something like this a couple of times. It's great to know that no matter how many times I say I need to update something, I will get a single callback at the end of the run loop that gives me a chance to perform my work.

Here is a little Swift wrapper that makes the API easier to deal with.