I've moved this gist to https://github.com/phynet/iOS-Schemes please check it there ;)
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/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 |
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call ((NSWindow *)[(NSArray *)[[NSApplication sharedApplication] windows] lastObject]).collectionBehavior = 1<<7|1<<8|1<<11 |
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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { |
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public AudioSource audioSauce; | |
public string CurrentAudioInput = "none"; | |
int deviceNum = 0; | |
void Start() | |
{ | |
string[] inputDevices = new string[Microphone.devices.Length]; | |
deviceNum = 0; |
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<!-- | |
Basic syntax highlight for Unity ShaderLab code in Project Rider. | |
v1.0 | |
Download this file and put it into your "filetypes" folder. | |
Windows Vista, 7, 8, 10: | |
<SYSTEM DRIVE>\Users\<USER ACCOUNT NAME>\.Rider10\config\filetypes | |
Mac OS X: |
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mcs -target:library -out:MyAssembly.dll -r:/Applications/Unity/Unity.app/Contents/Frameworks/UnityEngine.dll MyAssembly.cs |
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http://devstreaming.apple.com/videos/wwdc/2015/217wu453thu1r1/217/217_hd_adopting_new_trackpad_features.mp4?dl=1 | |
http://devstreaming.apple.com/videos/wwdc/2015/2267p2ni281ba/226/226_hd_advanced_nsoperations.mp4?dl=1 | |
http://devstreaming.apple.com/videos/wwdc/2015/233l9q8hj9mw/233/233_hd_advanced_touch_input_on_ios.mp4?dl=1 | |
http://devstreaming.apple.com/videos/wwdc/2015/224o6pqmtb4ik/224/224_hd_app_extension_best_practices.mp4?dl=1 | |
http://devstreaming.apple.com/videos/wwdc/2015/2048w4vdjhe1i1m/204/204_hd_apple_watch_accessibility.mp4?dl=1 | |
http://devstreaming.apple.com/videos/wwdc/2015/232f1zopzycv/232/232_hd_best_practices_for_progress_reporting.mp4?dl=1 | |
http://devstreaming.apple.com/videos/wwdc/2015/213w6grumlfm0q/213/213_hd_building_apps_with_researchkit.mp4?dl=1 | |
http://devstreaming.apple.com/videos/wwdc/2015/234reaz1byqc/234/234_hd_building_document_based_apps.mp4?dl=1 | |
http://devstreaming.apple.com/videos/wwdc/2015/2313dt427pmq/231/231_hd_cocoa_touch_best_practices.mp4?dl=1 | |
http://devstreaming.apple.com/vide |
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// Written by Michael 'Searge' Stoyke in 03/2015 | |
// Released as public domain, do whatever you want with it! | |
using System; | |
using System.IO; | |
using System.Reflection; | |
using System.Text; | |
using Mono.CSharp; | |
namespace GameLibrary { |
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/* | |
* The MIT License | |
* | |
* Copyright (c) 2011 Paul Solt, PaulSolt@gmail.com | |
* | |
* https://github.com/PaulSolt/UIImage-Conversion/blob/master/MITLicense.txt | |
* | |
*/ | |
#import <Foundation/Foundation.h> |
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