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@darktable
darktable / UpdateXcodeProject.cs
Created October 5, 2012 16:57
Unity3D: Post-process script that copies the xcode build output to another directory. Used for updating a heavily modified Xcode project without stomping on changes to AppController.mm, Info.plist, etc.
/* **************************************************************************
Copyright 2012 Calvin Rien
(http://the.darktable.com)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
@steventroughtonsmith
steventroughtonsmith / gist:62f0b14d5ef532a4be2e2529187c100d
Created November 18, 2016 17:28
iOS Simulator fullscreen enabler
call ((NSWindow *)[(NSArray *)[[NSApplication sharedApplication] windows] lastObject]).collectionBehavior = 1<<7|1<<8|1<<11
// Processing code by Etienne JACOB
// motion blur template by beesandbombs
// opensimplexnoise code in another tab might be necessary
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e
int[][] result;
float t, c;
float ease(float p) {
@andykorth
andykorth / gist:bf8e4509402c1f090c1c
Created April 30, 2014 18:48
Live drawing of FFT data in Unity3D
public AudioSource audioSauce;
public string CurrentAudioInput = "none";
int deviceNum = 0;
void Start()
{
string[] inputDevices = new string[Microphone.devices.Length];
deviceNum = 0;
@Borod4r
Borod4r / UnityShaders.xml
Last active October 25, 2021 13:26
Basic syntax highlight for Unity ShaderLab code in Project Rider
<!--
Basic syntax highlight for Unity ShaderLab code in Project Rider.
v1.0
Download this file and put it into your "filetypes" folder.
Windows Vista, 7, 8, 10:
<SYSTEM DRIVE>\Users\<USER ACCOUNT NAME>\.Rider10\config\filetypes
Mac OS X:
@AngryAnt
AngryAnt / Build.sh
Created September 30, 2012 07:21
Example code for "Downloading the hydra" blog post on AngryAnt.com
mcs -target:library -out:MyAssembly.dll -r:/Applications/Unity/Unity.app/Contents/Frameworks/UnityEngine.dll MyAssembly.cs
@EkkoG
EkkoG / hd.txt
Last active March 9, 2022 04:44
All WWDC 2015 sessions download URL (video subtitle: https://github.com/qiaoxueshi/WWDC_2015_Video_Subtitle)
http://devstreaming.apple.com/videos/wwdc/2015/217wu453thu1r1/217/217_hd_adopting_new_trackpad_features.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/2267p2ni281ba/226/226_hd_advanced_nsoperations.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/233l9q8hj9mw/233/233_hd_advanced_touch_input_on_ios.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/224o6pqmtb4ik/224/224_hd_app_extension_best_practices.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/2048w4vdjhe1i1m/204/204_hd_apple_watch_accessibility.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/232f1zopzycv/232/232_hd_best_practices_for_progress_reporting.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/213w6grumlfm0q/213/213_hd_building_apps_with_researchkit.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/234reaz1byqc/234/234_hd_building_document_based_apps.mp4?dl=1
http://devstreaming.apple.com/videos/wwdc/2015/2313dt427pmq/231/231_hd_cocoa_touch_best_practices.mp4?dl=1
http://devstreaming.apple.com/vide
@SeargeDP
SeargeDP / ScriptEngine.cs
Last active July 18, 2022 15:54
Sandboxed scripting environment for C# based on Mono.CSharp for .NET 3.5 (works in Unity3D projects)
// Written by Michael 'Searge' Stoyke in 03/2015
// Released as public domain, do whatever you want with it!
using System;
using System.IO;
using System.Reflection;
using System.Text;
using Mono.CSharp;
namespace GameLibrary {
@PaulSolt
PaulSolt / ImageHelper.h
Created December 13, 2010 15:54
A simple UIImage to RGBA8 conversion function
/*
* The MIT License
*
* Copyright (c) 2011 Paul Solt, PaulSolt@gmail.com
*
* https://github.com/PaulSolt/UIImage-Conversion/blob/master/MITLicense.txt
*
*/
#import <Foundation/Foundation.h>